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submitted 1 year ago* (last edited 1 year ago) by alessandro@lemmy.ca to c/pcgaming@lemmy.ca
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[-] OutlierBlue@lemmy.ca 66 points 1 year ago

Can you make the base game fun first?

[-] Nevrome@lemmy.ca 26 points 1 year ago

Exactly. They're maybe the minority but every one who played D2 and D3 with me along the years have given up on D4 after a month. They preferred going back to D2R.

I wonder what % of the player base has disappeared from the game since launch.

[-] BruceTwarzen@kbin.social 13 points 1 year ago

My gorlfriend pre-ordered the diablo 4 deluxe edition (don't ask) and she maybe played 6 hours. She also played like 60 hours of diablo 3 since. I never played diablo, so idk, i just watched her play the other day and one of her 30 something blizzard friends played diablo 4

[-] Nevrome@lemmy.ca 11 points 1 year ago

Yup, approximately what I had in mind, under 15% of the original player base.

The grinding needed in D2 and D3 didn't feel as tiresome as it is in D4.

It might be that I'm becoming older, "grumpier" by the years and that I don't have the patience and time to grind correctly anymore.

[-] 1984@lemmy.today 9 points 1 year ago

Grinding must feel like fun, otherwise it's just bad game design. If you don't feel rewarded for it, it's specially bad.

I think blizzard have actually lost the ability to make fun games, because they don't love games anymore. They are in this for the money.

[-] greenskye@lemm.ee 4 points 1 year ago

I had a legitimately enjoyable time playing through the story. The open world (at that point) was fun to explore. Then the entire game fell off a cliff as soon as I finished the main story content and tried to get into the 'end game'. It's clear they had no real plan for what to do with it and many of the decisions made the felt ok while leveling, did not scale at all with an end game loop.

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this post was submitted on 29 Nov 2023
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