this post was submitted on 28 Nov 2023
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Sorry, what I meant was not an overall difficulty increase but that when you unlock more weapons, the game will spawn harder enemies. After finding the difficulty to be fine at first, I noticed just after the first few runs few runs, that suddenly level 1 spawned much harder enemies then on the runs before. That equals a form of difficulty scaling up with unlocks. It has been known in the community for a long time too.
When I get into a game I want to get to know a certain difficulty setting before I turn it up. The sudden change in enemy types I experienced in EtG after the first runs made me feel like playing a game that arbitrarily changes difficulty without giving me a choice over it.
Of course my impression might be wrong. Do enemy types per level/area turn consistent later on in the game, or do they keep changing with unlocks?