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The default control scheme for the game Sessions is using a controller with 1 foot per analog stick, so that's covered. I think Skate XL has a control scheme like this too.
But that doesn't replicate feet on a board. In true skate you literally position your fingers on the screen so they mimic feet on a board, and the movements required for your fingers are moreorless that of your feet in real life skating.
I'm definitely not saying there isn't a way to control the game, or that games don't exist with similar play styles, but taking away the actual placement of fingers on the board onscreen would take away an awful lot of the reason people enjoy it, and it wouldn't be the same game.
Have you played Sessions? This is how it works in that game too, literally the only difference is your fingers are on analog sticks rather than on the sheet of glass that is your phone screen. The developers ended up including an alternative control scheme more similar to EA's Skate series because of how intense the learning curve on their control scheme is.
I guess this is where we just have to agree to disagree. I can't think of any reason I'd find blocking part of my field of view as an enhancement to the experience.
I haven't no, I would argue you're not blocking the screen though, you're part of it. And using analogue joysticks doesn't sound even slightly intuitive in the way true skate is. I'm sure it's fun but doesn't sound like the same experience at all. When I say they're moreorless what your feet would need to do that'd because it's based on where you place them on the board and how you move them in relation to that.
Perfectly happy to disagree though as that's kinda my point in this thread, everyone likes what they like but a lot of people in here stating things as if their preference is just a fact.
Mobile games have a place and don't need to be the cash grabby advertising hangers that a lot of people think of when you say mobile game. You just need to hunt them down a bit more to find the good ones.
I like games of almost all genres and will happily sink 100 hours into a console/PC game too, but it feels like an oversimplification to write off mobile games as a whole.