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this post was submitted on 03 Dec 2023
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I know, they all announced that, but as a software dev, I really don't see why this should be the case. We largely just moved into home-office and continued working, often even at increased efficiency. I guess, building games might require somewhat more creative sessions, which are generally more productive in person, but I don't see that making a huge difference.
My impression was rather that they had the usual delays, with maybe a few hickups at the start of the pandemic, and then they just declared the pandemic the whole reason for the delays.
As for 2023 being so full, the pandemic meant lots of people were at home, consuming digital goods. It caused a massive boom in the gaming industry. I imagine, lots of studios were able to secure (bigger) budgets during that time, which are now coming to fruition.