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My DM gave us a pass and I feel disappointed
(lemmy.world)
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No one has ever rolled a bad nat1. Just silly ones. Things like nat 1 on atk and you weapon gets stuck. I'm not sure.
Critical failure is not a thing in 5e. The only special result for a natural 1 is that an attack roll automatically misses. House rules which make Nat 1s more dangerous are bad because they break the game's balance and disproportionately affect martial classes (who roll dice more often than spellcasters)