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[-] kbal@fedia.io 8 points 7 months ago* (last edited 7 months ago)

Personally I think the moment when Bethesda lost their way was somewhere between Skyrim and the DLC for Skyrim. Maybe its unprecedented commercial success went to their corporate heads.

[-] CaptainEffort@sh.itjust.works 5 points 7 months ago* (last edited 7 months ago)

Maybe. For me it was the original Skyrim paid modding fiasco, because while they did apologize they then went back and tried paid modding again with the Creation Club, with the lame excuse that they were “mini dlc’s”, not actual mods. It was a complete betrayal, and that’s not even mentioning the fact that they’re straight up just doing paid modding now with zero excuses.

Not to mention Fallout 76 with the atomic shop, the shitty bag they tried to scam people with, the whole rum debacle, and ofc their shitty subscription service. I also didn’t love Fallout 4 so that didn’t help either.

And also also, I wasn’t the biggest fan of Fallout 3 either. Hot take, I know, but I prioritize choice and rpg mechanics, and Fallout 3 really didn’t have any outside of “good choice vs comically evil choice”. So to me it always felt like a mediocre fps game with a cool open world. But I’ve always loved Morrowind and New Vegas, and Skyrim’s modding scene has kept me playing for over a decade.

[-] Blamemeta@lemm.ee -2 points 7 months ago

At least you could blow up megaton. Couldnt have you killing named npcs in starfield, you might miss out on shitty content!

this post was submitted on 08 Dec 2023
755 points (96.1% liked)

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