It sounds like the MCDM RPG will have abilities that charge up over the course of a battle, which kind of reminds me of your idea. It might be a good one, can't wait to see how the playtests go.
Yup! He had a video where he described some basic mechanics it will have, including one where classes will gain their resources over time as the battle continues - making players ramp up as the battle goes on. It seems to me like a clever way of letting them nova on big bosses and stuff, while theoretically the smaller encounters wouldn't go long enough to do so, saving the drama for more appropriate battles.
It sounds like the MCDM RPG will have abilities that charge up over the course of a battle, which kind of reminds me of your idea. It might be a good one, can't wait to see how the playtests go.
I don't think I'm familiar with this one. This one? https://www.backerkit.com/c/projects/mcdm-productions/mcdm-rpg
Yup! He had a video where he described some basic mechanics it will have, including one where classes will gain their resources over time as the battle continues - making players ramp up as the battle goes on. It seems to me like a clever way of letting them nova on big bosses and stuff, while theoretically the smaller encounters wouldn't go long enough to do so, saving the drama for more appropriate battles.