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[-] ReCursing@kbin.social 13 points 11 months ago

I really dislike "per day" resource management, it really limits the way in which stories are constructed!

[-] Landsharkgun@midwest.social 3 points 11 months ago

Switch to an in-universe time length.

'This spell recharges at the next dawn, as long you have fleemed the scrabinator.'

'This spell can be recharged by having a really good meal with your closest friends.'

'To recharge this spell, you must sacrifice a male hare on an alter to your god under the full moon.'

This provides a sub-task that the caster is motivated to reach for, which helps with RP and moving the story along.

[-] jjjalljs@ttrpg.network 2 points 11 months ago

This is how most magic works in Unknown Armies, by the way. That game is fantastic and just drips with flavor and insight (2nd edition anyway. I haven't read 3rd)

If your book mage wants to charge up, he has to go find some rare valuable books and add them to his collection. If the chaos mage wants a charge, she has to start taking some risks. You can do some crazy things with a major charge, but getting one is probably work. Or win Russian roulette if you're a chaos mage.

In practice it can be difficult with a large group where everyone has their own obsession. It provides good down time options and plot hooks, though.

[-] Honytawk@lemmy.zip 2 points 11 months ago

I've had electric magic items that recharge after getting hit by electric damage.

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this post was submitted on 10 Dec 2023
589 points (97.4% liked)

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