This is how most magic works in Unknown Armies, by the way. That game is fantastic and just drips with flavor and insight (2nd edition anyway. I haven't read 3rd)
If your book mage wants to charge up, he has to go find some rare valuable books and add them to his collection. If the chaos mage wants a charge, she has to start taking some risks. You can do some crazy things with a major charge, but getting one is probably work. Or win Russian roulette if you're a chaos mage.
In practice it can be difficult with a large group where everyone has their own obsession. It provides good down time options and plot hooks, though.
This is how most magic works in Unknown Armies, by the way. That game is fantastic and just drips with flavor and insight (2nd edition anyway. I haven't read 3rd)
If your book mage wants to charge up, he has to go find some rare valuable books and add them to his collection. If the chaos mage wants a charge, she has to start taking some risks. You can do some crazy things with a major charge, but getting one is probably work. Or win Russian roulette if you're a chaos mage.
In practice it can be difficult with a large group where everyone has their own obsession. It provides good down time options and plot hooks, though.