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submitted 1 year ago* (last edited 1 year ago) by Dirt_Owl@hexbear.net to c/games@hexbear.net

Hardcore gamer = someone who plays only cinematic grizzed white dude games and/or military fetishizing FPS

Casual gamer = anyone that is not a 15-25 yo male, and/or plays anything outside of the previously mentioned games, especially if those games are colorful.

So basically the gaming community is full of gatekeeping, misogyny, toxic masculinity and general chuddery. They make sure they're the loudest voice heard when anything about games is talked about, and won't be happy until all games a homogenous stream of bland, hyper-realistic but with a grey filter slog of mindless action with no heart or soul. And don't you dare force them to read any dialogue or story.

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[-] NephewAlphaBravo@hexbear.net 1 points 1 year ago

People also don't pay to be unchallenged, which is how we wound up with derogatory nicknames like "walking simulator"

People's threshold for challenge and fun are all over the place and so are the games that do and should exist

[-] Retrosound@hexbear.net 0 points 1 year ago

But it doesn't work that way. They get lowered to the level of the customers who don't want to overcome challenges. All they want is a good feeling. And those brain chemicals that get released by being led by the nose around a level are real.

When you pay full price for a game, do you deserve to experience all of the content contained therein? Or do you have to spend hours of tedious frustration, feeling bad brain chemicals, just to get what you already paid good money for? You feel enough bad brain chemicals with your job and your family already, why are you spending your precious few free hours doing the same?

[-] NephewAlphaBravo@hexbear.net 1 points 1 year ago

Because getting good at something and overcoming challenges also feels good?

this post was submitted on 10 Jul 2023
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