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this post was submitted on 10 Jul 2023
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Lots of good points being made but I don't like when it veers toward hatred of demanding games on a conceptual level. Ultrakill has lots of heart and soul and also challenges the player in order to evoke a certain experience, and that is part of the art of games.
"Hardcore" games without much story, games with leaderboards and bragging rights, aren't always being made to exclude and insult players. That stuff is fun sometimes, like Hyper Demon, a beautiful minimalist game in both concept and execution that many players will not necessarily excel at.
Petty, pedantic point perhaps but I do like a game that expects me to learn a bit to win.
Yeah the mentality that every game should be beatable by a 90 year old who has never touched a computer before otherwise it's not "accessible" is so fucking dumb. When I play my hardcore difficulty pokemon romhack because I want a harder game, I don't expect Nintendo to make the actual game that way. When people who want easy games play challenging games, they demand that the developers make them easy(see dark souls easy mode discourse). It's this mentality that liking challenge makes you "toxic" which just idiotic.
Gaming isn't fundamentally about overcoming challenges. It used to be, but it changed long ago. Now, gaming is about generating pleasing brain chemicals. When gamers "win", they feel good. When they meet a challenge that stops them, they feel bad. It's just that simple. People don't shell out $60 so that they can feel frustrated and angry. You paid for the whole game, you get to play the whole game. With lighted signs pointing the entire way and a companion to overcome the challenges if you can't solve them in the first ten seconds.