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submitted 11 months ago* (last edited 11 months ago) by nanoUFO@sh.itjust.works to c/games@sh.itjust.works
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[-] dangblingus@lemmy.dbzer0.com 7 points 11 months ago

In certain instances during gameplay, having a scrolling 16:9 perspective will ruin puzzles and progression that hinges on the discrete screens of the original world map.

[-] caseyweederman@lemmy.ca 6 points 11 months ago

You're correct. From playing, I was pleased to see that secret rooms (specifically the bombable wall in Tail Cave hiding a room with a secret seashell) was thoughtfully obscured.
It was interesting to see that Kaepora Gaebora fades out after a certain distance as opposed to flying in that direction forever, and I did occasionally notice the odd visual stutter when distant "rooms" repopulate with monsters.
A lot of care went into this remake.

this post was submitted on 13 Dec 2023
132 points (99.3% liked)

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