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[-] LibertyLizard@slrpnk.net 46 points 11 months ago

I like to let people roll. The result may determine the consequences of failure.

[-] Shyfer@ttrpg.network 30 points 11 months ago

But then you get players who complain that "they couldn't even succeed with a 20?!" And they complain why did you let them roll.

Of course if your players are used to that party of your style, that's fine.

[-] fushuan@lemm.ee 37 points 11 months ago
  • Why did you let me roll???
  • To see how loud the bystanders will laugh, obviously.
[-] LoamImprovement@ttrpg.network 11 points 11 months ago

I've heard "because I like the sound of dice hitting the table."

[-] festnt@sh.itjust.works 1 points 5 months ago

thats an amazing answer, i love it

[-] deafboy@lemmy.world 10 points 11 months ago

Just frame it as a success. Like our GM.

GM: Roll a d100

Player: rolls

GM: You've turned into a fairy.

Player: What...

GM: And as you look at yourself, you notice you're naked.

Player: But I've rolled 90 out of a 100!

GM: Yes. The fairy IS actually the GOOD outcome!

[-] _stranger_@lemmy.world 0 points 11 months ago

if they're int/dex/str, I make them roll a wisdom check to see if they do something impossibly stupid.

if they're wis or cha, they roll deception against themselves with disadvantage. It's excellent seeing a character literally deceive themselves into doing something dumb.

this post was submitted on 21 Dec 2023
576 points (98.2% liked)

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