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submitted 1 year ago* (last edited 1 year ago) by catonwheels@ttrpg.network to c/dnd@lemmy.world

Edit sorry I was way to vague and bad explained question. But great explanation everyone.

If you start playing as a player in a homebrew world that I built. How little information would you feel needed to be able read before you can build a character in it?

I have been planing to start looking for players soon but I struggling as I don't want to give them a whole novel of mostly boring lore dump but sending them like two sentients feels just silly.

Not to mention would you as a player like reference to other mediums so you could quickly know what to expect or would you rather have a in game view of it?

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[-] trslim@pawb.social 1 points 1 year ago

Call of Cthulhu, but I have like a 50 page document about the world, characters, a few new mechanics, entities, equipment, factions and organizations, races, names that are used by each race and languages.

I like world building.

[-] theinspectorst@kbin.social 2 points 1 year ago

I like worldbuilding too and I've probably got a lot more than 50 pages of background on my world (it's spread over a wiki so I don't know how many pages it actually comes to). But is that really what you actually give to players at the start? I feel like not many players would have the patience to work through 50 pages of homework before they're allowed to start playing (but congratulations if you've found a group who are that into your worldbuilding!)

A lot of my worldbuilding exists either for long-term campaign options, for peppering into dialogue or events to make the world feel a bit more three-dimensional, or realistically just for my own private fun that will never see the light of day.

[-] trslim@pawb.social 1 points 1 year ago

Its more so I know more about the world and keep things consistent and immersive. I usually give my players about half a page of info, and answer any questions they might have.

this post was submitted on 26 Dec 2023
44 points (90.7% liked)

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