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this post was submitted on 27 Dec 2023
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Starfield's design was outdated ten years ago.
The fact that we have games like Cyberpunk and Spider-Man that effectively have as much landscape and territory in one single dense zone that doesn't require any kinds of loading screens during traversal makes it absolutely pathetic that Bethesda is still, once again, using the same shit engine, running into the same shit problems, and ultimately decided to turn the game into a loading screen simulator.
Maybe if they had, I don't know, picked an engine that was designed to handle a massive space game instead of sticking to their barely functional spaghetti, the game could have turned out totally differently. Creation is not designed to handle a game of this size, it struggled with Skyrim, it struggled with Fallout 4, and fuck me if it didn't monumentally struggle with Fallout 76.