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[-] picassowary@lemmy.world 28 points 1 year ago

sounds great but they’re talking about having multiple hand-crafted areas that are larger than entire regions in recent assassins creed games which means at least one of a few things

  1. this game isn’t coming out for years
  2. the amount of crunch needed to get this game out the door is going to be horrendous
  3. the game will be huge but also insanely empty
[-] PeterPoopshit@sh.itjust.works 1 points 1 year ago* (last edited 1 year ago)

I think there was an elder scrolls game that used procedural generation for a lot of the map but all the important areas were hand made. There's no way they can hand make a galaxy full of planets without sacrificing something important somewhere. Why can't they just procedurally generate some of it? Is the no procedural generation supposed to be a selling point?

[-] min0nim@aussie.zone 1 points 1 year ago

For Oblivion they touted the use of procedural generation to create the ‘realistic’ outdoor environments, not to generate content on the fly.

At the time Oblivion was great - I remember spending heaps of time just collecting plants because the outdoor environment and the music were beautiful. And then getting mauled by a bear.

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this post was submitted on 17 Jul 2023
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