Games showing us that it has never been about the monet/credits. It's about making and experiencing
Not only that but by necessity the money/credits in nearly all games (EVE Online a possible exception) is closer to a labor voucher of sorts than a commodity. And labor vouchers are a potential avenue for transitioning a society away from currency.
Games showing us that it has never been about the monet/credits. It's about making and experiencing
Not only that but by necessity the money/credits in nearly all games (EVE Online a possible exception) is closer to a labor voucher of sorts than a commodity. And labor vouchers are a potential avenue for transitioning a society away from currency.