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submitted 9 months ago by alessandro@lemmy.ca to c/pcgaming@lemmy.ca
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[-] schmidtster@lemmy.world 0 points 9 months ago

Scoped sniper you want as slow as possible, scoped smg you would want to be fast for spray and pray.

Hip/vs scope is a game mechanic to mimic real life.

[-] snooggums@kbin.social 1 points 9 months ago

Yes, which is why games already have features that make them different...

[-] schmidtster@lemmy.world 0 points 9 months ago* (last edited 9 months ago)

It’s a handicap, not a feature, it’s why it can’t be tuned or turned off... it’s why it takes time to aim down the scopes as well…

This is why it IS a feature on a lot of gaming mouse’s to be able to change the DPI on a fly. Each gun you want specific sensitivities on.

[-] snooggums@kbin.social -2 points 9 months ago

Many FPS games already have separate sensitivity settings for aim down sights vs hip fire

It’s a handicap, not a feature, it’s why it can’t be tuned or turned off

Learn to read.

[-] schmidtster@lemmy.world 0 points 9 months ago

Which games offer individual tuning? Most are just the accessibility slider for sensitivity.

Take your own advice and also don’t make stuff up?

[-] snooggums@kbin.social -1 points 9 months ago

Call of Duty has sensitivity settings for general (hipfire), low zoom, and high zoom. As in a rifle with a scope that has two zoom settings has three different sensitivity settings that can be set in the game's settings menu.

Sensitivity settings are not accessibility settings. Learn what words mean.

[-] schmidtster@lemmy.world 1 points 9 months ago* (last edited 9 months ago)

Ah, I understand you’ve mistaken accessibility options for tuning and features. It’s an easy mistake to make! It’s not on an individual gun basis and is only for each persons personal preference (accessibility) game wide.

Why do the ones that insult people always seem to be the ones projecting their mistakes. Totally different things, but I’m glad we cleared up your mistake.

[-] snooggums@kbin.social -1 points 9 months ago

Individual guns? Why do you keep changing the subject while ignoring the fact that you don't know the difference between accessibility and preferences?

Accessibility is like colorblind mode, or being able to play the game one handed because the person can't use two. Things that make it accessible for people who are not able to use the base game setup.

Preferences are things the person chooses because they want an adjustment to meet what they prefer like brightness/darkness, sensitivity, cross hair color, or difficulty.

[-] schmidtster@lemmy.world 1 points 9 months ago* (last edited 9 months ago)

Because that’s why this AI is going to do…? And what this entire conversation was circling around?

No… sensitivity options game wide is accessibility, tuning each gun isn’t. All those other examples are accessibility since they can make games bearable to play for some people.

this post was submitted on 12 Jan 2024
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