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submitted 10 months ago by Katana314@lemmy.world to c/games@lemmy.world

Sales follow the tradition of supply and demand. Products come out at their highest price because of expectations and hype. Then, as interest wanes, the publisher continues to make some sales by reducing price to tempt the less interested parties.

But this isn't the formula for all games. While we might agree that games from 2000 or even 2010 are "showing their age", at this point 5 to 8-year-old games are less and less likely to be seen as 'too old' by comparison to hot releases. Some publishers have picked up on that theme, and doubled down on the commitment to the idea that their games have high longevity and appeal; making the most of their capitalistic venture for better or worse.

I recently was reminded of an indie game I had put on my wishlist several years back, but never ended up buying because it simply had never gone on sale - but looking at it now, not only did it maintain extremely positive user reviews, I also saw that its lowest all-time price was barely a few dollars off of its original price.

In the AAA space, the easiest place to see this happening is with Nintendo. Anyone hoping to buy an old Legend of Zelda game for cheap will often be disappointed - the company is so insistent on its quality, they pretty much never give price reductions. And, with some occasional exceptions, their claims tend to be proven right.

In the indie space, the most prominent example of this practice is Factorio, a popular factory-building game that has continued receiving updates, and has even had its base price increased from its original (complete with a warning announcement, encouraging people to purchase at its lower price while it's still available).

Developers deserve to make a buck, and personally I can't say I've ever seen this practice negatively. Continuing to charge $25 for a good game, years after it came out, speaks to confidence in a product (even if most of us are annoyed at AAA games now costing $70). I sort of came to this realization from doing some accounting to find that I'd likely spent over $100 a year on game "bundles" that usually contain trashy games I'm liable to spend less than a few hours in.

For those without any discussion comments, what games on Steam or elsewhere have you enjoyed that you've never seen get the free advertising of a "40% off sale"?

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[-] hal_5700X@lemmy.world 19 points 10 months ago

I think the main reason more players become patient gamers is due to more and more games release broken and buggy. So they have to wait to see if the game gets fix or not.

[-] dumpsterlid@lemmy.world 2 points 10 months ago

The main reason more people are becoming patient gamers is people are generally more broke and stressed than they have been in the past.

I think the main reason more players become patient gamers is due to more and more games release broken and buggy.

Yes this is also a reason but the reason behind that is that less and less money and creative control is being given to the workers who are actually doing the labor of making games.

We are in the middle of a massive class war being fought aggressively by the rich against the rest of us and we need to keep that front and center in every context that is affected by it. When your favorite game company gets bought out by some massive hydra of a company that promises nothing will change and then proceeds to gleefully harvest the spinal cords of all the former employees with its tentacles like a mortal kombat finishing move, remember the reason. This is an economic war and your favorite game company was just another battlefield torn to pieces.

this post was submitted on 11 Jan 2024
98 points (91.5% liked)

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