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industry rules
(lemmy.blahaj.zone)
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Other 196's:
Some of these aren't universally bad. Not every protagonist needs an arc. Not every crafting system has to be complex or function differently than a store. Not every game needs a compelling political statement. These things could actually detract from the experience if poorly implemented.
Hype trains are always bogus and can be mostly avoided by never pre-ordering and waiting for reviews before purchasing. I was excited as hell for Doom Eternal, but I waited until a week after launch before buying it. Patience is the way to go for big budget entertainment. I don't seek out blockbusters until I see the reception, and I don't buy AAA single player games until I know what I'm getting.
Small budget stuff and things you want more of should be supported, but chasing hype just isn't wise. Don't expect the world from something that doesn't exist yet.