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submitted 10 months ago by antaymonkey@lemmy.world to c/dnd@lemmy.world

Hey everyone! Just trying to figure out if what I'm thinking is a good idea or the worst idea ever. My group is only two sessions in. They started at level 5. I have them going into a supposed-to-die battle wherein they wake in hell and have to figure out how to get out (yadda yadda this is where the real story starts). I was thinking that when they awaken in the underworld that they'd revert to level 1 and lose their gear, and that's my contention. Is that a dick DM move? Or would it make sense? I know it's hard to give a solid answer and the best way to know is to know my players, but I don't exactly want to ask them for obvious reasons. How would you all feel?

Thanks!

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[-] Moobythegoldensock@lemm.ee 3 points 10 months ago

supposed-to-die battle

Never plays well in a collaborative game. The players will do something you don’t expect, you’ll try to force it anyway, and everyone will be pissed off.

revert to level 1

I’d probably quit the campaign.

Seriously, don’t do this. It works in video games, but not a collaborative storytelling game. Find some other way to get them to the hells, such as enticing them with a quest and portal. Any plot that revolves around players losing a specific battle or doing some specific action is bound to fail.

[-] CarbonatedPastaSauce@lemmy.world 4 points 10 months ago

I fucking hate it when video games do this too!

this post was submitted on 18 Jan 2024
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