22
submitted 9 months ago by alessandro@lemmy.ca to c/pcgaming@lemmy.ca
you are viewing a single comment's thread
view the rest of the comments
[-] dylanTheDeveloper@lemmy.world 11 points 9 months ago* (last edited 9 months ago)

Your supposed to sign a release form with epic before you publish your games that almost no indie studio does https://www.unrealengine.com/en-US/release

Also steam takes there cut too

Once you've begun collecting money for your product, you'll need to track gross revenue and pay a 5% royalty on that amount after $1 million USD in gross revenue is earned*. To report your earnings, complete and submit the royalty form on a quarterly basis.

Which means before steams cut they exceeded 1 million dollars which is ridiculous

[-] PenguinTD@lemmy.ca 4 points 9 months ago

Very simple math if if the numbers we saw spamming the past 2 days are accurate. Unique Player count * unit sale price = gross revenue.

this post was submitted on 20 Jan 2024
22 points (73.9% liked)

PC Gaming

8469 readers
611 users here now

For PC gaming news and discussion. PCGamingWiki

Rules:

  1. Be Respectful.
  2. No Spam or Porn.
  3. No Advertising.
  4. No Memes.
  5. No Tech Support.
  6. No questions about buying/building computers.
  7. No game suggestions, friend requests, surveys, or begging.
  8. No Let's Plays, streams, highlight reels/montages, random videos or shorts.
  9. No off-topic posts/comments.
  10. Use the original source, no clickbait titles, no duplicates. (Submissions should be from the original source if possible, unless from paywalled or non-english sources. If the title is clickbait or lacks context you may lightly edit the title.)

founded 1 year ago
MODERATORS