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submitted 1 year ago by Deestan@beehaw.org to c/gaming@beehaw.org
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[-] barsoap@lemm.ee 4 points 1 year ago

It's not just the three original devs any more they actually have a payroll to worry about and are easily burning through a million a year.

[-] insomniac_lemon@kbin.social 1 points 1 year ago* (last edited 1 year ago)

Raw yearly sales (assuming 500K at $30) is $15M though. This seems far from struggling territory or even breaking even, and their current costs are probably diminishing returns/unnecessary.

Even if you think the increasing investment is worth it, that's a different argument than inflation. To me it sounds like a lie for continuously growing profits just like any other company.

[-] Jako301@feddit.de 6 points 1 year ago

5M easily go to taxes, steam takes another 2M and with the 33 people that are listed on their site they probably loose 2M on salary alone. Then there is another 0.5M for license, real estate and infrastructure. While it still leaves 5.5M per year average, that's an extremely tight budget for the development of a new game.

this post was submitted on 23 Jun 2023
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