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[-] olmium@sh.itjust.works 19 points 7 months ago

Whats wrong with Unreal engine? 🤔

[-] ICastFist@programming.dev 11 points 7 months ago

Most devs either don't or can't bother with proper optimization. It's a problem as old as Unreal Engine 3, at least, I remember Unreal Tournament 3 running butter smooth on relatively weak computers, while other games made with UE3 would be choppy and laggy on the same rigs, despite having less graphical clutter.

[-] olmium@sh.itjust.works 4 points 7 months ago

That doesn't sound like an engine problem tho

[-] LouNeko@lemmy.world 4 points 7 months ago

I could write a whole essay on whats wrong with UE from a players perspective. But here's the skinny.
Light Bloom, Distance Haze, TAA and Upscaling, no visual clarity, Roboto Font for 90% of all UIs, lower framerate for distant objects, no performance diffrence between highest and lowest graphical settings.
The only good looking and optimized UE games come from Epic themselves, so basically just Fortnite (RIP Paragon). Most of the games released by third parties are Primo Garbagio. They run like ass and look like ass.

[-] people_are_cute@lemmy.sdf.org 2 points 7 months ago

Literally all of that is in control of developers. Don't blame the tools.

[-] LouNeko@lemmy.world 4 points 7 months ago

But UE is the common denominator for all those problems. I actually don't know any positive examples for UE. Satisfactory, maybe, but it still checks most of the issues. They are just less prevalent because the game itself is good.

[-] people_are_cute@lemmy.sdf.org 2 points 7 months ago

Ruiner, Ghostrunner and DmC are the only UE titles I have played and they are all FLAWLESS.

[-] farngis_mcgiles@sh.itjust.works 2 points 7 months ago

predecessor is shaping up to be a good replacement for paragon. im hoping in doesnt die before they get out of early access

[-] ricdeh@lemmy.world 1 points 7 months ago

What's wrong with Roboto though lol? It's my favourite font

[-] LouNeko@lemmy.world 2 points 7 months ago

There's nothing wrong with it. It just doesn't fit everywhere. There's a thematic difference between Action platformers, Horror and Milsims, yet they all use the same font and UI. Imagine if most games would use Naughty Dogs "Yellow ledges". It would get old very quickly.

[-] mtchristo@lemm.ee 3 points 7 months ago
[-] olmium@sh.itjust.works 3 points 7 months ago* (last edited 7 months ago)

It also has A LOT of benefits and can run very demanding games well while other engines struggle.

[-] echodot@feddit.uk 2 points 7 months ago

It's incredibly well optimized for what it's doing.

[-] rdri@lemmy.world 1 points 7 months ago

Some devs just enable raytracing and make it a requirement, to not care about properly optimized alternative lights and shadows stuff.

[-] olmium@sh.itjust.works 1 points 7 months ago

Doesn't sound like a game engine problem

[-] rdri@lemmy.world 1 points 7 months ago

Same as using an AI in games is not an AI problem.

[-] olmium@sh.itjust.works 1 points 7 months ago

Correct. If you build a house with cheap labour and bad materials it's the builders fault. That doesn't make all houses bad and unreliable.

[-] rdri@lemmy.world 2 points 7 months ago

I mean, if the world makes it very convenient to use such instruments and call the task finished, this is not okay. I wish at some point we would come to conclusion that we need to optimize the code and software products to reduce CO2 emissions or something, so devs' laziness finally becomes less tolerated.

this post was submitted on 25 Jan 2024
1375 points (94.8% liked)

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