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this post was submitted on 26 Jan 2024
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Most Mario games in general. I can play Mario Kart or some of the sports games with friends if someone else chooses them, but the singleplayer Mario games just aren't fun to me. The only exception is The Thousand Year Door. I tried the other Paper Mario games and none were as good.
I also agree on BotW. Nintendo was chasing the survival game trend and I guess it paid off for them, but I find the world empty and boring, made worse by the dull colours in the art style. The worst part is the durability system. If there was a way to repair items it might be okay, but everything is like tissue paper. Even higher end weapons are gone after a few enemies, so eventually I just started avoiding combat entirely. I'm certain they did that and kept it that way in TotK because they couldn't think of anything else to reward players with for exploring their empty world.
I would highly recommend that you give Super Mario Galaxy a try. Just the soundtrack alone is worth the time.
Galaxy is actually the one I was playing when I realized I don't like Mario games. I got about halfway through it, decided I wasn't having fun and turned it off.
Bruh
Yes. I don't mean it has a piss filter like Xbox 360 games. I mean the lighting washes everything out. Compare this screenshot to one from Wind Waker or Skyward Sword.
If your argument hinges on the colors being duller than The Wind Waker, perhaps you are setting the bar too high? TWW is more vibrant than 99% of modern games.
Man walks into a thread titled "Which games do you dislike, but the rest of the world loves them?", proceeds to argue with the replies.
There are actually quite a few people who hate the weapon durability system, so the rest of the world doesn't love BotW.
The colors argument is baffling though. The greens of Hyrule Field are pretty vibrant.
But I'm also not the only one who thinks the colours are washed out. Modders running the game on PC were able to increase the vibrance to something that actually looks appealing to me.
https://www.techspot.com/news/71499-gfx-patch-improves-breath-wild-pc-version.html
Those pics do look great.
There is still item durability BUT! it is "fixed" by the addition of a weapon creation system. Now monster parts that drop can be slapped onto whatever weapon you find on the ground, making every (still breakeable, disposable) weapon less important than the monster part. You can even (a bit later) save your badass monster parts from breakage and reuse them. Furthermore your can immediately see what monster part will drop (its on their heads) which saves unnecessary farming and serves to show the enemies strength at a glance.
Insert comic of the guy in a staff meeting suggesting they fix complaints about durability by adding a simple repair system like every other game and Miyamoto throwing him out the window.
I mean, TOTK is almost copy pasted BOTW. Yeah there are some new mechanics, but it still has all of the flaws of BOTW.
Crafting and the building mechanic add some fun, but the farming required for all of it is tedious (and I even used duplication glitches for items).
Itll be curious to see how people's opinions of BOTW change over time because I think it took Zelda in a bad direction (unfocused gameplay with simpler puzzles).