259
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
this post was submitted on 28 Jan 2024
259 points (94.5% liked)
Games
32540 readers
563 users here now
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
Weekly Threads:
Rules:
-
Submissions have to be related to games
-
No bigotry or harassment, be civil
-
No excessive self-promotion
-
Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts
-
Mark Spoilers and NSFW
-
No linking to piracy
More information about the community rules can be found here.
founded 1 year ago
MODERATORS
Lol. They have absolutely 0 confidence in the game otherwise they'd be sending these codes out no problem.
I have seen it happen before when review outlets don't get copies, but the game still turns out awesome. I think it happened for Doom Eternal.
It feels pointless to play devil's advocate here though, since one way or another, I'm basically sure it's going to be terrible. I just don't like consigning internet opinion based on anything other than gameplay and actual reviews.
You are referring to Doom 2016 actually. While that turn out decent, one of their key arguments was due to it being online focused. We all know Doom 2016 had rather generic multiplayer.
With that said, it feels silly not to have issues when publishers refuse to send out review keys. Its a huge red flag for a game, this doesn't mean it will be bad but its a trend we shouldn't be happy about. Its only done to help preserve preorder numbers.
I've read somewhere else a couple of days ago that the official explanation is that without the public servers being live, reviewers would not get the full experience.
Not defending WB (I'm not interested in that game at all), just giving context.
That's just an excuse. WB choose when to activate the servers. They could have easily put them online for reviewers.
So they could be in a game world with like 50 other people?
*turns out it's just a 1 to 4 person game.
Reviewers getting copies a week before launch are generally netting like 40-50 hours of game time in a short timeframe. Combine that with the fact that it’d be more like hundreds of reviewers and you might actually have a decently active community.
Unless they’re having trouble getting them working, which isn’t encouraging for launch.
They at least have some working, they flew a bunch of streamers to LA for an event and had them stream the game a few weeks back.
Looked like a crackdown-ish game with DC character running around. Think like the Spider-Man games of the last few years but without the beloved characters
Oh no! The reviewers won't be able to buy MTX! What a shame!
Well, now they'll be reviewing a fully Denuvo'ed copy, so the version actual buyers get to play.