It's all fun and games until you have to implement goingToCrashIntoEachOther()
goingToCrashIntoEachOther()
// TODO: needs improvements but works 99% of the time
return false;
return (staticCrashCounter++ % 100 == 0 ? true : false);
It's all fun and games until you have to implement
goingToCrashIntoEachOther()
// TODO: needs improvements but works 99% of the time
return false;
return (staticCrashCounter++ % 100 == 0 ? true : false);