261
submitted 10 months ago* (last edited 10 months ago) by sag@lemm.ee to c/opensource@lemmy.ml

It become open source just last week. Currently don't have Linux version but soon it will have. Linux Roadmap issue

you are viewing a single comment's thread
view the rest of the comments
[-] TCB13@lemmy.world 20 points 10 months ago* (last edited 10 months ago)

So... after 9 years the guy finally realized that web technologies aren't good for something that should be fast and handle large files. And he seems to be aiming towards some collaborative / cloud money grab.

[-] d3Xt3r@lemmy.nz 15 points 10 months ago* (last edited 10 months ago)

... and he goes on to use Metal of all things, instead of Vulkan/MoltenVK, smh. I wouldn't expect the Linux version to see the light of day anytime soon.

[-] TCB13@lemmy.world 7 points 10 months ago

Well I guess he did it because it’s easier 😂 I don’t even get why this project exits, the gains over Sublime Text are minimal and people tend to go with VSCode because it’s free or some Jetbrains product for serious work because it’s way superior than all the other options.

[-] jackpot@lemmy.ml 1 points 10 months ago
[-] d3Xt3r@lemmy.nz 4 points 10 months ago

It's macOS's graphics API, like how Windows has DirectX and Linux has Vulkan.

[-] ReakDuck@lemmy.ml 1 points 10 months ago

Afaik, its Apples way to render things with their OS. It only works with Apple and its similar to DirectX which only works for Windows.

The best thing everyone should use is something that supports all platforms like OpenGL or Vulkan which is even Open Source

[-] jackpot@lemmy.ml 1 points 10 months ago

opemgl vs vulkan whays better?

[-] olorin99@kbin.earth 1 points 10 months ago

Neither is inherently better. It depends on what you need. Vulkan gives you more control which can be beneficial for advanced rendering techniques however comes at the cost of requiring more knowledge to use. OpenGL is simpler but generally has higher driver overhead.

[-] Helix@feddit.de 1 points 9 months ago* (last edited 9 months ago)

In this case probably Vulkan, as developers tend to use current computers which support Vulkan, which is faster and younger and has less overhead.

In other cases you probably want OpenGL because older GPUs don't support Vulkan and usually you want to include as many users as possible.

[-] olorin99@kbin.earth 1 points 10 months ago

Neither is inherently better. It depends on what you need. Vulkan gives you more control which can be beneficial for advanced rendering techniques however comes at the cost of requiring more knowledge to use. OpenGL is simpler but generally has higher driver overhead.

[-] jeremyparker@programming.dev 10 points 10 months ago

It's a code editor with no Linux version. It can go on the shelf next to Arc, the browser "for tech people."

[-] Chestnut@lemmy.world 3 points 10 months ago

Linux support is coming, they haven't released version 1.0 yet

[-] jamhandy@lemmy.ml 0 points 10 months ago

And by that point this will no doubt be relegated to obscurity, kinda like atom

this post was submitted on 30 Jan 2024
261 points (95.5% liked)

Open Source

31358 readers
16 users here now

All about open source! Feel free to ask questions, and share news, and interesting stuff!

Useful Links

Rules

Related Communities

Community icon from opensource.org, but we are not affiliated with them.

founded 5 years ago
MODERATORS