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submitted 9 months ago* (last edited 9 months ago) by The_Picard_Maneuver@startrek.website to c/gaming@lemmy.world
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[-] ThatWeirdGuy1001@lemmy.world 43 points 9 months ago

Tbf these games were made with crtvs in mind and crtvs blurred the edges making things look smoother. They only look so blocky nowadays because newer tvs have better resolution so you can clearly see all the blocky edges.

[-] Ottomateeverything@lemmy.world 48 points 9 months ago

I have never in my life seen someone refer to CRT TVs as crtvs and it's really fucking with my head lmao

[-] ThatWeirdGuy1001@lemmy.world 14 points 9 months ago

It's a habit I picked up from my dad lol

He always called them crtvs because he thought the "tube" part of cathode ray tube was unnecessary when using the acronym. You know it's a tube because what else would a cathode ray be in?

[-] otp@sh.itjust.works 8 points 9 months ago

I liked it better when I thought it meant Cathode Ray TubaVision

[-] ThirdWorldOrder@lemm.ee 3 points 9 months ago

I like it. Gonna use the one other time this possibly comes up in my lifetime.

[-] Madrigal@lemmy.world 3 points 9 months ago
[-] Aceticon@lemmy.world 2 points 9 months ago

Good name for an android porn site!

[-] MonkderZweite@feddit.ch 4 points 9 months ago* (last edited 9 months ago)

Emulators have filters for that, though.

Btw, is there something similiar for wine? Not vkbasalt, because dxvk can create issues with too big address space in older games.

[-] frezik@midwest.social 1 points 9 months ago

Composite connections more than CRTs. An RGB SCART connection reveals so many sins.

I think it depends... Definitely with 2d games, but for instance, the heads and fists in Goldeneye (N64) always looked blocky

[-] frezik@midwest.social 1 points 9 months ago

Playstation textures used a lot of dithering. Composite connections blurred them out, but they look awful on modern displays.

this post was submitted on 05 Feb 2024
722 points (97.6% liked)

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