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submitted 9 months ago* (last edited 9 months ago) by The_Picard_Maneuver@startrek.website to c/gaming@lemmy.world
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[-] AngryCommieKender@lemmy.world 3 points 9 months ago

I saw some arguments over the last few years. It seems that the gaming industry focused so hard on good graphics that they forgot how to make the rest of the games. Honestly some faithful re-releases with updated graphics of ancient 8 and 16 bit games, would probably sell fairly well.

[-] Daxtron2@startrek.website 1 points 9 months ago

Sure if you consider the industry to only be AAA size games

[-] dangblingus@lemmy.dbzer0.com 1 points 9 months ago

AAA titles have always tried to be on the cutting edge of new graphics. Indies obviously are an exception to the "new games bad" rule.

[-] Daxtron2@startrek.website 1 points 9 months ago

Right but indie, A, and AA are just as much part of the industry as AAA

[-] dangblingus@lemmy.dbzer0.com 1 points 9 months ago

In your opinion, what is an example of an A or AA title?

[-] Daxtron2@startrek.website 1 points 9 months ago

I messed up a little indie and A are basically the same thing. An example for things that are AA are smaller publishers and developers that still have a decent monetary backing like Devolver Digital, Warhorse studios, Obsidian (moreso when they were contracting out to larger developers like Bethesda but also with their own titles),Bohemia Interactive, platinum games (who make Nier). Essentially lower budget, generally less marketing, smaller but still decent team sizes between 50 and 100 people is considered to be AA. Whereas larger companies like rockstar, blizzard, Activision etc are AAA because they have that huge monetary backing of investors, many teams and sub companies that divvy up the work on multiple large scale projects at a time.

this post was submitted on 05 Feb 2024
722 points (97.6% liked)

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