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submitted 9 months ago* (last edited 9 months ago) by The_Picard_Maneuver@startrek.website to c/gaming@lemmy.world
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[-] MudMan@kbin.social 1 points 9 months ago

Large scale terrain deformation and morphing in real time, procedural fire and magma, gravity physics for objects on slopes and, again, animated, reflective 3D water. All running on software with support for a high resolution mode.

The year before the PlayStation 1 launched.

It is a miracle of dark magic and computer science and I don't understand how it can possibly exist. That game is the reason every time Peter Molyneux came up with some random, obviously impossible garbage everybody went "alright, but maybe?"

[-] bruhduh@lemmy.world 1 points 9 months ago

Absolutely this, half a hour ago I've seen this game for the first time in my life on YouTube and thinked for myself, is it real? I mean castle appearing out of nowhere is alright, it is possible with that time tech, but red faction like destruction and fire and magma physics and water looking like it was made with shaders, oh my god i was shocked, and without need for gpu on hardware of that time? They made impossible possible

this post was submitted on 05 Feb 2024
722 points (97.6% liked)

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