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submitted 8 months ago by alessandro@lemmy.ca to c/pcgaming@lemmy.ca
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[-] conciselyverbose@kbin.social 9 points 8 months ago

Back when that multiplayer game opened its doors to players, everyone discovered a problem with obtaining certain mission-critical information or items: you had to wait in line. The respawn rate was way behind the amount of people playing, causing people to have to wait around for certain items or NPC dialog. Sometimes that wait could be quite long.

Ignoring everything else about how dumb turning this into a live service was, this is batshit game design.

Competing (with combat or other actual mechanics) for limited mission items is one thing. But just fucking waiting for other people? Dumpster fire.

this post was submitted on 09 Feb 2024
42 points (97.7% liked)

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