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submitted 9 months ago by alessandro@lemmy.ca to c/pcgaming@lemmy.ca
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[-] JasSmith@sh.itjust.works 5 points 9 months ago

I think the number one rule of space exploration is “players must be able to fly wherever the fuck they want in their spaceship.” Their engine couldn’t handle that so they were hobbled from day one. All the design decisions were working back from that catastrophic mistake. They should have used Unreal or built a new engine or radically overhauled Gamebryo.

this post was submitted on 10 Feb 2024
401 points (95.7% liked)

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