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For CS2 I get the buyer's remorse, but it not having potential? Are you ok?
Paradox almost always follows the pattern of launching a meh game that eventually gets good after DLC and free updates. CS1 was similar in that regard, and I have no doubt that CS2 will follow that same path. Yes, zoning tiles are wack. Yes, there is content missing from CS1. Yes, the simulation needs work. Yes, there were bugs at launch and there are still bugs even if there are fewer. Why does that mean that the game will be completely dead in a year? After playing both games over the past few months, I genuinely had more fun with CS2 and its missing content than CS1 with all of its content. The only things I really miss from CS1 are the music packs, the scenarios, the more devastating natural disasters, and the overall financial difficulty.
Have you been paying attention to the drama surrounding the game and behind the scenes at CO? I'm not gonna recap it in full but it paints a dire picture for the game's future. CO admits the game is in a broken state then flip flops on how they're gonna fix it. They've entered crisis PR mode and have gone through the rigamarole of blaming the fan base for being toxic, saying the simulation is working as intended, moving goal posts in their roadmap, to abandoning it all together, to nearly ceasing all communication with the community, to openly admitting that Paradox called them to keep up the weekly dev talks against their will. This is a panicked dev studio.
In the actual game, we've figured out that almost none of the simulation is working as intended. It's so bad we're at the point where one of the code modders came out and shamed/corrected CO with actual math errors he found in the code on the CS2 forums. We know they're sitting on 2000+ assets and can't put them in the game because their own asset importer is somehow broken. Modding is months away and the longer it takes the more this game will exit the zeitgeist. People are already leaving in droves. Just check the Steam charts.
Does this game have the potential to turn around. Yes. Do I trust Collosal Order to keep this ship from sinking. No, not anymore. Whatever good will they had, they burned through it in a matter of weeks with these last few Word of the Weeks. We've been around the block with botched game launches a lot recently. Especially this year. This is one of the rare ones where the fundamentals of the game are so broken it might not be salvageable. The lack of meaningful communication and action from CO has eroded all trust. The communication we have gotten from them has shot themselves in the foot more than quell any animosity stirring in the community. After only a handful of patches they've already dumped the road map and tied bug fixes to DLC. WHICH NOBODY SHOULD BUY after the way they've handled this game. I don't care how much potential the base game has. It all comes down to modding support. And if all signals from CO are we're struggling with our own code to the point where features that were days to weeks away are pushed back to almost a year, this game isn't gonna survive. This isn't just some half in the bag stripped down sequel that Paradox developed to be a DLC cow. This is a fundamentally broken game. By CO's own word this game is a mess. They shit on the grave of SimCity with CS1 only to tempt the fate of Maxis with CS2.
I was aware of a lot of the stuff you mentioned and it's all valid, but literally, what other choice do they have than to fix the game? Start a new game from scratch? If their YouTube video is accurate then they've been developing this game for several years already. They can't fall back to CS1 because its player count completely tanked as well. Their options seem to be: 1. Completely die, or 2. Finish CS2 and then add content like they did with CS1.
You should also consider Paradox's recent history. They planned to release 3 broken games in the 2nd half of 2023. 1 released and was immediately written off, the 2nd was delayed, and the 3rd was Cities: Skylines II, which sold at least 1 mil. It's pretty clear that Paradox greenlit CS2 because it's a successful series that would offset their other losses, and there is no way they'll let it die.
Funnily enough CS1 has seen an uptick in players recently. It surpassed CS2's daily player count. The 24 hour peak is almost 4000 more than CS2 yesterday. 10k to 6k rounding up.
Let me be clear, I don't wish for this game to die. CS1 is my most played game of the last decade. I really wanted CS2 to be that going forward. Before Cities Skylines, the game I've put the most time into in my life was SimCity 4. When Sim City 2013 came along I thought just like you that there's no way that one of the most beloved video games series of all time crumble like this.
Reality is CS2 has just as much a chance to be abandoned as SC13. It really hinges on what they do next. If it's not a bug fix or mod support they're doomed. If they really start pushing DLC and tie bug fixes to that, the message is clear. They don't care about the quality of the game and it's just another cash cow. And let's be crystal clear. Since Paradox went public this game lasting will be more dependent on what sales look like going forward. We've already seen cracks in that when Paradox released their investor call and showed disappointment in CS2's post launch performance. That will kill this game.
Ultimately this game can die not because they decided to stop working on it or Paradox breaks from CO. It will die because nobody will want to support it. It will die because modders will abandon it and move on. Investors can pressure them to leave it behind. The community that supports it will leave. A game like this thrives with a community behind it. If that community decides to abandon it, then this game will fade away despite CO/Paradox's efforts to keep it afloat.
Everybody is looking at this game like it's the next No Man's Sky and Cyberpunk. That blind hope is great if you like the game, but to everybody else this has the same chance to be Cities XL, or worse Sim City 2013.