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Temporal anti-aliasing: a blessing or a curse?
(www.eurogamer.net)
Video game news oriented community. No NanoUFO is not a bot :)
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It's like you've used each thing once in some specific game where it was badly implemented and decided that's how it looks in all games.
There is no objective "it looks like this", every game does things slightly or very differently. I'm certain you are unusually blind to detail, have serious vision problems, or you're just very good at convincing yourself of your own bad ideas.
There are actually a few unreal engine games where you can't disable AA in the settings and I have tried to play with it on but I just end up disabling it in the ini files anyways because it looks bad. I have not encountered AA that does not make the game look blurry.
I have never met anyone who doesn't disable motion blur just outright so didn't think anyone would ever defend that.