464
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
this post was submitted on 12 Feb 2024
464 points (97.9% liked)
Games
16834 readers
1005 users here now
Video game news oriented community. No NanoUFO is not a bot :)
Posts.
- News oriented content (general reviews, previews or retrospectives allowed).
- Broad discussion posts (preferably not only about a specific game).
- No humor/memes etc..
- No affiliate links
- No advertising.
- No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
- No self promotion.
- No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
- No politics.
Comments.
- No personal attacks.
- Obey instance rules.
- No low effort comments(one or two words, emoji etc..)
- Please use spoiler tags for spoilers.
My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.
Other communities:
founded 1 year ago
MODERATORS
They dont bother making full new expansions. They make half an expansion, and spend twice the time and money making in-game store items.
Youre paying full price for less game and some pretty store windows to walk past.
And with every expansion, less game and more store is made. At least the whales get more content, youre getting even less than that.
Can you give some concrete examples? As I've said elsewhere, I played multiple supercell games, for years each, never paying a dime, and was constantly getting new content. It was the whales supporting my play. Maybe they got to hit their peak ranking higher than me, but we were pretty much doing the same thing at different levels.
Unless we're talking about skins. I don't give a shit about skins. Games now a days have way more skins, and I would attribute that at least partially to the expansion of micro transactions.
Examples? How about the game the thread is about? And how dead and devoid its updates have been, with a robust and full shop?
Was the game everyone is talking about for doing this not enough? What about every game that opens a beta, with a fully fleshed out shop but lacking actual finished polished features? Halos recent flops for example?
Do you grasp how poorly your argument looks when youre having to bring up iphone games as your shining example? Games whose active design from menu, to level creation, to difficulty curves, are all built to try and push you towards that shop? Games whose gameplay is directly altered because of the push towards the shop?
This is still pretty vague. Compared to previous diablos pre micro transactions, are there more or fewer updates? Were all of the expansions pay?
I'm sorry but I didn't realize that these massively popular games don't count. Can you give me the criteria for what counts so I don't make the same mistake in the future?
Compared to previous diablos and other current arpgs, with normal expansion and base game content. Or are you saying you havent seen the constant content complaints about this game since its launch?
You have to be joking. You are genuinely surprised that clash of clans, the microtransaction king of store over content isnt a good example? The game series that is the punchline of in game purchases? Maybe try games not known for being the biggest cause of this problem