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MORE PLEASE (lemmy.world)
submitted 8 months ago by Stamets@lemmy.world to c/gaming@lemmy.world
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[-] Zoomboingding@lemmy.world 3 points 8 months ago

Such a shame more games don't use this. It worked for PSO because fights were relatively drawn out/telegraphed, so there was always a chance to build up/slow down the music.

I wonder if AI could get used to dynamically generate a transition between battle/overworld themes. Or at least, if the composer makes one and use AI to make all necessary versions.

[-] otp@sh.itjust.works 2 points 8 months ago

I just remembered that the new Pokemon games (Scarlet/Violet) do this dynamic music thing too!

this post was submitted on 14 Feb 2024
136 points (92.5% liked)

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