136
MORE PLEASE (lemmy.world)
submitted 8 months ago by Stamets@lemmy.world to c/gaming@lemmy.world
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[-] otp@sh.itjust.works 9 points 8 months ago

My first exposure to this was Phantasy Star Online on the Dreamcast. My mind was blown.

[-] DacoTaco@lemmy.world 4 points 8 months ago

As a teenager, learning how they did this on a technical level blew my mind a second time!

[-] Zoomboingding@lemmy.world 3 points 8 months ago

Such a shame more games don't use this. It worked for PSO because fights were relatively drawn out/telegraphed, so there was always a chance to build up/slow down the music.

I wonder if AI could get used to dynamically generate a transition between battle/overworld themes. Or at least, if the composer makes one and use AI to make all necessary versions.

[-] otp@sh.itjust.works 2 points 8 months ago

I just remembered that the new Pokemon games (Scarlet/Violet) do this dynamic music thing too!

[-] avocado@sh.itjust.works 6 points 8 months ago
[-] Stamets@lemmy.world 13 points 8 months ago

Doom 2016 and Doom Eternal are probably the kings of this for me. Metal: Hellsinger too but that's a rhythm fighting game

[-] Chronographs@lemmy.zip 5 points 8 months ago

Metal Gear Rising: Revengeance does this the best imo

[-] TommySalami@lemmy.world 4 points 8 months ago* (last edited 8 months ago)

RULES OF NATURE!

*Throws a whole-ass Metal Gear"

[-] boringbisexual@lemmy.blahaj.zone 1 points 8 months ago

I should get back into Metal: Hellsinger. Such a good game

[-] Yukito01@lemmy.world 6 points 8 months ago

Nothing beats suddenly hearing the big monster's theme morphing into Proof of a Hero when you are close to winning in Monster Hunter.

[-] makeshiftreaper@lemmy.world 5 points 8 months ago

It's kind of dumb but honestly fun as hell if you can find a working peripheral: DJ Hero honestly still rips. The music rocks and you can change the music on the fly

On a more accessible side Hades does a good job increasing in intensity as things get more chaotic

[-] FireTower@lemmy.world 2 points 8 months ago
[-] Thassodar@lemm.ee 2 points 8 months ago

Frostpunk and Cyberpunk do it pretty well.

[-] AdamBomb@lemmy.sdf.org 1 points 8 months ago

Nier Automata

[-] kebabslob@lemmy.blahaj.zone 1 points 8 months ago

Like a Dragon/Yakuza. Its not dynamically adaptive, but you definitely feel the soundtrack and they sync really well to fightsz. It also is synced perfectly to boss intros!

[-] Assman@sh.itjust.works 1 points 8 months ago

Raphael's Final Act from BG3

Probably the best track in any game considering the boss you're fighting is literally singing it while beating your ass

[-] rmuk@feddit.uk 4 points 8 months ago

Anyone else remember iMUSE in the old LucasArts games? I adored the CMI soundtrack.

[-] ThatWeirdGuy1001@lemmy.world 3 points 8 months ago

I am the storm thAT IS APPROACHING! PROVOKING! BLACK CLOUDS AND ISOLATION!

[-] tenchiken@lemmy.dbzer0.com 3 points 8 months ago

Dungeon Keeper 2. Fuck yeah.

[-] Kolanaki@yiffit.net 3 points 8 months ago* (last edited 8 months ago)

I actually dislike most adaptive game music because most games that use that term just use it for having combat music that swaps in dynamically when you're near a hostile mob.

The games where the music is just a combination of things based on what's going on, however, are fucking dope as hell. It's not something I see (er... Hear) all that often though which is disappointing.

It's awesome when you notice that you can affect the music that's playing by jumping or doing specific attacks/actions or based on how many/what kind of enemies are around, etc and not just "the music is this now because you're fighting."

[-] woodgen@lemm.ee 2 points 8 months ago

I can very much recommend Tetris Effect in that matter. It is a musical experience with a different music piece for every stage. There are about 30 stages and each one rects differently to you rotating, dropping pieces and clearing lines or multiple lines.

[-] perviouslyiner@lemmy.world 1 points 8 months ago* (last edited 8 months ago)

Riding out, Chaos bringer, Close the gates, Here it comes

[-] SuperSynthia@lemmy.world 1 points 8 months ago

I like how the From Soft games are mostly no music, then the boss hits and it’s on full epic soundtrack

[-] Zoomboingding@lemmy.world 1 points 8 months ago

Have you played Pikmin 2 or 3? Those use adaptive midi tracks based on what happens in boss fights/caves.

this post was submitted on 14 Feb 2024
136 points (92.5% liked)

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