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submitted 9 months ago by alessandro@lemmy.ca to c/pcgaming@lemmy.ca
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[-] bouh@lemmy.world 1 points 9 months ago

So you argue that video game anti-cheat should prevent good technology from existing. Cool cool cool.

[-] conciselyverbose@kbin.social 1 points 9 months ago

There's a legitimate way to do it.

Hijacking code is not good technology.

[-] bouh@lemmy.world 1 points 9 months ago

That's not hijacking code. That's working on a data flow.

[-] conciselyverbose@kbin.social 0 points 9 months ago* (last edited 9 months ago)

No, users were banned because AMD took it upon themselves to intercept and change code execution.

It was a completely fucking bonkers decision that anyone remotely aware of game development in any context should have known was literally guaranteed to get anyone who used it banned. It was not, and fundamentally cannot be, acceptable in a competitive game.

The only possible valid way to do it is by working with developers to make the required changes.

[-] bouh@lemmy.world 1 points 9 months ago

You have an authoritarian view on competitive gaming. And you're saying this should be a hard requirement for hardware development. That's an extreme point of view.

It's video games we're talking. If some asshat is cheating in a video game, that's irrelevant to hardware development.

I mean, do also endorse softwares that plague your kernel to prevent cheating? Why don't you use special hardware for your competitive gaming if that's so important?

The world doesn't live around competitive gaming.

[-] conciselyverbose@kbin.social 0 points 9 months ago

It's a gaming only "feature" that is guaranteed to get 100% of people who use it banned.

Yes, intercepting code is bad.

this post was submitted on 14 Feb 2024
51 points (100.0% liked)

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