391
submitted 10 months ago* (last edited 10 months ago) by Otherwise_Direction7 to c/196@lemmy.blahaj.zone
you are viewing a single comment's thread
view the rest of the comments
[-] Otherwise_Direction7 3 points 10 months ago

I never saw a game that has that feature, can you give an example of a game that have it?

[-] ElectroLisa@lemmy.blahaj.zone 6 points 10 months ago

Grounded, The Finals, Hunt: Showdown, Rainbow Six Siege, Quantum Break, Cyberpunk 2077 and basically every game featuring DLSS

[-] null@slrpnk.net 5 points 10 months ago

What does DLSS have to do with TAA?

[-] LinkOpensChest_wav@lemmy.blahaj.zone 3 points 10 months ago

They can both reduce aliasing, I guess? But they're completely different things.

And moreover, I'm struggling to understand what either has to do with the post.

[-] daellat@lemmy.world 2 points 10 months ago

A lot actually. The T in TAA stands for temporal. DLSS uses temporal information too. Not sure if they're in the same spot in the render pipeline though.

[-] null@slrpnk.net 2 points 10 months ago

Sure, and they are both things you'd find under video settings.

I meant more as an answer to the question OP asked.

[-] daellat@lemmy.world 2 points 10 months ago

Oh that's not what you asked you asked how DLSS relates to TAA. To answer your question, TAA causes a generally blurry image.

[-] leekleak@lemmy.world 6 points 10 months ago
this post was submitted on 16 Feb 2024
391 points (100.0% liked)

196

16721 readers
2504 users here now

Be sure to follow the rule before you head out.

Rule: You must post before you leave.

^other^ ^rules^

founded 2 years ago
MODERATORS