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this post was submitted on 27 Feb 2024
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Odd comparison, and internally inconsistent. They criticize KOTOR for having only one decision that affects the overall story, but fail to consider that SWG had zero decisions that affect the overall story.
It is true that as a multiplayer game there are theoretically more opportunities for roleplay in SWG, and if they'd focused on that it would make more sense and be more consistent.
Not the story but the world
That's the part that added roleplaying. reality is something like dwarf fortress adventure mode, or any colony sim is far more of a roleplaying game than most 'roleplaying' games, especially at the time.
this has some description of player runs towns: https://www.mmorpg.com/guides/city-building-guide-2000116198