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this post was submitted on 27 Feb 2024
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One approach would be to tell them.
Not everything that the GM says to the player necessarily needs to be character information.
Of course, you don't want to ruin their suspense by telling them too early or too directly, but something along the lines of "as you hear the sound of many footsteps closing in, you remember that you thought you heard a "click-thunk" back in the mansion, but brushed it off as your nerves back then ... maybe you did trigger that silent alarm after all."