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[-] NeatNit@discuss.tchncs.de 63 points 1 year ago

You're not wrong but there is one thing: hitting the ground is an instantaneous impact with a hard surface. Being swooped in some direction is a relatively slower process - the swooper is softer than concrete, and the change in velocity is spread over a longer period of time (even if it's still "instantaneous" to the casual observer, it can be an "instant" 100 times longer than ground impact).

It's like landing on a mattress vs a hard floor - from a high enough height both are deadly, but I'd still pick the mattress.

[-] ThatWeirdGuy1001@lemmy.world 9 points 1 year ago

You ever ran into someone before?

[-] Jolteon@lemmy.zip 32 points 1 year ago

Flesh is still a lot softer than concrete

[-] Sotuanduso@lemm.ee 24 points 1 year ago
[-] cyberic@discuss.tchncs.de 11 points 1 year ago
[-] havokdj@lemmy.world 1 points 1 year ago

With balls of steel

[-] Wogi@lemmy.world 10 points 1 year ago

So is water but it'll still kill you if you're falling at terminal velocity.

[-] deaf_fish@lemm.ee 1 points 1 year ago
[-] Khrux@ttrpg.network 9 points 1 year ago

I also assumed the swooper still decelerates you a little even if not by much. If you're falling at 50m/s as you are trying to slow your fall by taking a skydiver pose, and a superhero caches you midair, you could decelerate over half a second and stop moving within 12 meters while still only experiencing 10g.

12m is pretty tall but not insane in a superhero style piece of fiction where people may be dropped out the sky or from tall buildings. If you want to increase that g-force to the maximum survivable limit of near 100g (in theory), you'd only need to go from terminal velocity to 0m/s in 1.5 meters. Being reasonable, being caught 5 meters above the ground would be enough for most people to survive without major reprocussions, and is always better than hitting the ground.

this post was submitted on 07 Mar 2024
1097 points (97.7% liked)

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