There's a book called Tabletop Role-playing Therapy: A Guide for the Clinician Game Master by Dr Megan A. Connel that's a really standout resource about this, she appeared on the official D&D podcast a year or so ago talking about it.
I'd say that this is more a resource for therapists to use TTRPGs than it is for DMs to act as therapists for their players. There's a fine line between accommodating your players' preferences and needs and providing unwanted therapy; if you want to actually put any therapy techniques into your game, ask your players approval first.
I could tell from mthe outset that this was going to be sexist, probably the fact it took the stance of "men do x" over "men also do x", but I didn't anticipate the final line being outright misogyny.
There is less pre-modern art by women because women were either censored or indoctrinated into roles where they couldn't create, which is the primary sin of the patriarchy.
There is a myth of men knowing love because the myth of the powerful, rational man doesn't accommodate for this, and what perpetuates that myth? That's right, the patriarchy again.
It's heartbreaking to see someone see through the patriarchal myth of masculinity and arrive at the conclusion that men are objectively better at creation and love than women