101
submitted 7 months ago by alessandro@lemmy.ca to c/pcgaming@lemmy.ca
you are viewing a single comment's thread
view the rest of the comments
[-] Potatos_are_not_friends@lemmy.world 11 points 7 months ago

Or you could ask them follow-up questions about how they know, which could lead to vital information about their family history of wizardry and a location of a lost item or something.

Imagine AI suddenly giving backstory that was not at all related to the story the developers were trying to tell. The quest to defeat the Demon lord, and this AI creates unrelated lore?

Sounds like a major mistake.

[-] cynar@lemmy.world 3 points 7 months ago

You would need a properly layered engine. The full lore is baked into the global engine. Each NPC gets their own biasing in the engine. A subset of knowledge they have, as well as things they explicitly do or don't know.

Generating the underlying knowledge set, in a way that is easy to work with will be the challenge. It's ok for AI to fill in the gaps, but the story designers will need an easy way to get them to behave properly.

There will also be a lot of unintended consequences. A good team would be able to do amazing things with this. A bad team would produce a complete mess.

this post was submitted on 09 Mar 2024
101 points (94.7% liked)

PC Gaming

8487 readers
443 users here now

For PC gaming news and discussion. PCGamingWiki

Rules:

  1. Be Respectful.
  2. No Spam or Porn.
  3. No Advertising.
  4. No Memes.
  5. No Tech Support.
  6. No questions about buying/building computers.
  7. No game suggestions, friend requests, surveys, or begging.
  8. No Let's Plays, streams, highlight reels/montages, random videos or shorts.
  9. No off-topic posts/comments.
  10. Use the original source, no clickbait titles, no duplicates. (Submissions should be from the original source if possible, unless from paywalled or non-english sources. If the title is clickbait or lacks context you may lightly edit the title.)

founded 1 year ago
MODERATORS