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this post was submitted on 10 Mar 2024
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I’d love to hear how it goes.
I’m approaching session 2 of what will hopefully be a monthly mash-up of Cortex Prime and Reign where my players lead their province through the tumultuous Three Kingdoms era of Chinese history.
Omg I was thinking of writing a wuxia homebrew, I’d love to hear about your game.
I’d be curious to hear what your homebrew looks like. I would love to incorporate it if possible. Cortex Prime has rules for mobs of npcs the players can mow through.
I did a prequel session with pre-built characters during the yellow turban rebellion and they were tasked with preventing a yellow turban garrison from reinforcing the last turban city which was besieged.
They ended up blasting their way into the besieged city instead and just ending the siege. They had a great time.
So we’ve done a ten year time skip and the players are assuming control of a fictional city/province after the previous ruler died at Hulao Pass. The coalition against Dong Zhuo has splintered and it’s every warlord for themselves.
The company rules from Reign allow them to run a city and interact with other leaders of the era and set their own missions in order to survive the era of chaos.
I don’t have anything written yet, just ideas at this point. I’m a fan of xinxia and wuxia and I think the concept of cultivation would map well to a TTRPG. My players know little to nothing about xinxia and wuxia so it would be a whole new world for them.
To that end, much of the worlds and lore are already established- heck I could even place them in any fantasy cdrama storyline and adapt from there. My group just created new characters and started a series of DCC modules recently, so I have some time to brew my ideal campaign.
If and when you get something please share!