1155
you are viewing a single comment's thread
view the rest of the comments
[-] nac82@lemm.ee 42 points 2 years ago

I dont follow speed runners. I know there is a corner hop hack to skip most of the game in Zelda: OoT. Is it common across other speed runs, or is this a reference to that specific bug?

[-] obscura_max@lemmy.world 77 points 2 years ago

This is very common in speed running for almost any game. Similar exploits are often engine related as well. Once you find an exploit for one source or unreal game, there's a decent chance that other games built on similar versions will share it.

[-] nac82@lemm.ee 12 points 2 years ago

That makes sense, I kinda assumed something like this was afoot rather than all jokes referencing one exploit.

Thanks for the details.

[-] MajorHavoc@programming.dev 20 points 2 years ago* (last edited 2 years ago)

Yeah. Corner/wall clipping is pretty common. Zelda is a classic example, though, so it could be.

[-] captainjaneway@lemmy.world 16 points 2 years ago

Super Mario 64 has some weird ones like that. I think you slam yourself into a corner walking backwards or something and that gives you super speed to skip through some levels. There is this whole "quantum Mario" stuff in the game.

[-] atocci@kbin.social 15 points 2 years ago

It's hardly a speed run at 13 hours and 50 minutes, but Watch for Rolling Rocks in 0.5 A presses is an absolute classic.

[-] bort@sopuli.xyz 2 points 2 years ago

if you don't have the time for the entire video, here is a sub 1 minute summary: https://www.youtube.com/watch?v=2ex_DEhq6C8

[-] brbposting@sh.itjust.works 2 points 2 years ago

Yes it was exactly like that ๐Ÿช…

[-] Snowpix@lemmy.ca 11 points 2 years ago* (last edited 2 years ago)

What you're describing is the Backwards Long Jump. Due to developer oversight, Mario doesn't have a maximum speed going in reverse. Mario can long jump repeatedly in reverse against stairs and similar collision, causing him to build up a ridiculous amount of speed until he's going so fast that he bypasses the wall collision. He's on one side of the wall on one frame, and on the other side by the next. Since the game only checks his collision every 4 frames, he goes right through.

[-] wise_pancake@lemmy.ca 6 points 2 years ago

It's a pretty common technique still. Breath of the wild has some fun ones.

[-] smeg@feddit.uk 3 points 2 years ago

Think of a game you've played recently or enjoyed in the past, and do a YouTube search for "game name GDQ". It's fascinating to see a game you know a bit about be torn apart by glitch hunters and superhuman speedrunners!

[-] RGB3x3@lemmy.world 2 points 2 years ago

In Alien: Isolation, there's a glitch to get through certain locked doors by binding "jump" to the scroll wheel and pushing yourself against it. It lets you phase through.

[-] Viking_Hippie@lemmy.world 0 points 2 years ago* (last edited 2 years ago)

Reminds me of the Baldurs Gate 3 madness known as Shadow Boxing ๐Ÿ˜„

this post was submitted on 12 Mar 2024
1155 points (97.8% liked)

Comic Strips

20033 readers
74 users here now

Comic Strips is a community for those who love comic stories.

The rules are simple:

Web of links

founded 2 years ago
MODERATORS