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[-] dumpsterlid@lemmy.world 6 points 8 months ago* (last edited 8 months ago)

long response sorry


I think smartphones could have done a massive amount of damage to consoles and ultimately will occupy a large section of gaming as they should.

This has been forgotten and it shouldn’t, but mobile gaming really wasn’t a business movement to transfer existing video game development practices to a mobile environment, it was a business movement to apply corporate business practices to gaming. Mobile gaming wasn’t ever given a fair chance because there has always been a huge headwind of money shaping the mobile gaming industry into the toxic shithole it is.

Not to mention the Apple and (more so) Google app stores have never valued creating reliable game suggestions and review databases that people actually trusted. Neither has either company given a shit about encouraging a cottage industry of mobile game critics, instead they have pretended like people are seriously going to keep looking for new games through the recommendations of an algorithm that is so obviously tuned to spit out crap and point you at the same old couple of popular slot machine microtransaction games over and over again.

If you forget all that nonsense though and take a look at games like Call Of Duty Mobile, Farlight 84 and Pubg Newstate, touchscreen interfaces are getting extremely good for shooters and many mobile players have gotten extremely good at creating custom arrangements of buttons so they can use three or four fingers to play almost competitively as the average mouse and keyboard player (farrrr better than a controller player without gyro).

Games like Call Of Duty Mobile and the now maddeningly defunct Apex Legends Mobile also allow the use of a controller hooked up via Bluetooth to your phone. Using an xbox x/s controller and the PowerA Moga gaming clip 2 you can mount your phone on your controller in a very sturdy fashion. You can then turn gyro input on your phone on too (which is normally for touchscreen users directly holding their phone). In this way I was able to aim in Apex Legends Mobile without auto-aim far more competitively than someone playing normal Apex Legends on console could do with a controller and no gyro even if they had auto-aim turned on.

This clip only costs about $17, so that with a used Xbox x/s controller for let’s say $35 gets you the ability to comfortably play Wreckfest on your phone anywhere in your house with your phones beautiful AMOLED screen at a close enough distance to give you a high fidelity viewing experience. The clip also easily pops off and can be stored in a pocket.

You can’t argue the potential of mobile gaming especially if people continue to buy phones with fairly powerful processors and high quality screens. Sure I love gaming on a computer or a console, but those cost money and most people only need to drop <$50 on some peripherals to game with their phone. I game on a steamdeck and I am satisfied with that right now but in many ways the balance of my phone in a moga clip was better and anyways everybody already has a phone so it was dead easy to wrangle friends in on actually good mobile games.

The problem is all the business/corporate bros in mobile gaming are keeping the industry from innovating or really even just replicating the experience of normal gaming because they have been hellbent on enshittifying mobile gaming from the start.

We would ALL own Diablo Mobile if it was actually a phenomenal Diablo game that we could play with any friends we wanted and was satisfying to control on mobile. Blizzard just catastrophically shit the bed and made people feel icky for participating in this corporatization of gaming.

[-] CaptKoala@lemmy.ml 2 points 8 months ago

Made a comment in another thread the other day, but as a gamesir x2 pro owner the telescopic controllers are really good now too.

I got the USBC one so no input delay or battery to recharge, cost me $100AUD, built solid and there are mod guides out there now (I'm gonna add a 30mm fan or two to keep my phone cool it can get a bit hot under heavy load.

[-] dumpsterlid@lemmy.world 2 points 8 months ago* (last edited 8 months ago)

Isn’t it amazing this capability was basically right there from the beginning of mobile gaming?

It really shows badly corporate business practices utterly destroyed the ability of mobile gaming to innovate and improve as a medium for years and years. We might as well be almost 10 years behind where we should be in the evolution of the mobile gaming scene and it is honestly appalling.

I am so glad we have options like your gamesir x2! I use an Xbox controller just because I already had one, actually for awhile I was using a wired Xbox 360 controller which would sometimes work for games that weren’t even designed with controller input because compatibility is so good with 360 controllers lol.

How do you like the joysticks and buttons on the gamesir?

[-] CaptKoala@lemmy.ml 2 points 8 months ago

The pro is the one to get I'll tell you, unless you have a Z-Fold, in which case get the X2C (I think) that just released, that one's got the port on the left, meaning when unfolded it sits with the screen unfolded upwards.

The standard X2 has buttons for the triggers, pro has travel. The joysticks aren't hall effect on mine iirc, but they're very accurate and it's surprisingly comfortable. You can also swap the ABXY around as they're magnetic button caps, and they're held in so well I need pliers to pull em. Only issue I've got is left on the D-pad is a little finicky and it makes combos a bit difficult at times on some games.

You can mod the X2 pro so it stretches out and fits a 10/11" tablet but it'll stretch the springs out, or add fans if your phone gets a bit hot like mine under heavy load (I'll likely be adding a 30mm fan or two).

I give it a 9/10, -1 for D-pad jank.

this post was submitted on 13 Mar 2024
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