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If that's your definition of Rougelike then yes.
Most people understand procedural generation and permadeath to be the core features.
While many feature turn-based gameplay, grid-based movement is not typical.
It's a card game. Decks in card games are shuffled. Card games existed long before Rogue. Shuffling a deck doesn't make something "roguelike," much less procedurally generated.
It's a betting game. You lose when you're out of money. Betting games existed long before Rogue. Running out of money doesn't make something "roguelike."
It's just poker with extra shit in it.