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[-] Awoo@hexbear.net 35 points 7 months ago* (last edited 7 months ago)

Alright I'll die on this hill.

Absolutely nothing being sold can't be acquired in game for a pittance.

The character edit costs 20k gold. I earned this before I even reached the capital city. For reference on how much that costs a night in the inn costs 2k gold and you're essentially forced to do that every single day.

You earn this so damn easily.

Equipment is all stuff you can easily acquire too.

Nothing feels like it has affected gameplay. None of these prices feel like they increased the in-game cost in order to force you to pay money. They feel like they're just there for the sake of the chance some shmucks might buy them for no reason. I genuinely don't know why "pay to win" is even being mentioned, it's a singleplayer game who gives a fuck? It's not multiplayer, it's not an mmo, it's not pvp, it's not multiplayer pve, it's a singleplayer game. "P2W" is literally irrelevant. Rift Crystals are currency for purchasing pawns (companions) and only applies to ones that are 5+ levels above your character, it's a limitation to prevent people ruining the game for themselves by getting overlevelled companions that trivialise the content. If people pay money for the Rift Crystals they're literally ruining the game for themselves. The last part about not being able to delete cloud saves to make a new character just seems like a lie.

The review bombing over this is unwarranted.

The game is good. The optimisation is bad, that criticism is warranted, it's a cpu issue related to physics people think, graphics settings do nothing to change it, Denuvo is probably making it much worse.

I recommend the game if you want real time combat that makes you feel like a DnD party. The game is somewhere in between Fable's goofyness and DnD with a hint of influence from the Lord of the Rings battle in the Moria mines vs the goblin and cave troll.

[-] sisatici@hexbear.net 20 points 7 months ago* (last edited 7 months ago)

"Absolutely nothing being sold can't be acquired in game for a pittance." so was the case in battlefront. no p2w shit should be allowed

[-] Awoo@hexbear.net 12 points 7 months ago

I see it as a different scenario when that translates to competitive advantage though. I couldn't care less about this existing here, it does not affect me.

[-] idkmybffjoeysteel@hexbear.net 4 points 7 months ago* (last edited 7 months ago)

Not losing your shit over small encroachments is how we got from $2.50 horse armour to every single game locking costumes behind a paywall

You are familiar with the expression: give them an inch and they will take a mile? The slipppery slope? The thin end of the wedge?

They are experimenting until they find something that works.

and part of the reason why I think it is so difficult for people to articulate why they are offended, is it just is offensive, it offends sensibilities, it breaks up an enjoyable artistic experience into distinctively marketable chunks, it's disengaging, a lot of us just don't want to see a marketplace at all, we don't want to see price tags for extras, we want the UI, the menu, everything to feel like one complete, cohesive package

can you imagine if you were watching Netflix, and they introduced exclusive content you had to pay extra for? Maybe you could earn enough good boy points to watch it by watching enough ads, on the service you already pay for, so you can still earn the right to watch it for "free"

what if TV episodes were still inclusive, but cut content and behind the scenes footage was extra?

what if you are enjoying a nice piece of art, but now you have to purchase a unique URL which links to your own private copy of it?

can you imagine reading a book and every time you start a new chapter you get an advert to buy another book? what if some chapters were just paywalled behind a link online?

things are just made worse by monetisation, there's nothing more to it, you had something good, and someone made it slightly shitter in order to turn a profit - capitalism in its purest form

if microtransactions had any artistic merit of course they would be developed in a moneyless society as well

Not losing your shit over small encroachments is how we got from $2.50 horse armour to every single game locking costumes behind a paywall

You are familiar with the expression: give them an inch and they will take a mile? The slipppery slope? The thin end of the wedge?

I'm not defending Capcom or microtransactions, but this argument seems kinda anti-materialist. No amount of "voting with our wallets" would have ever stopped capitalist executives from monetizing the hell out of anything they could to a more blatant extent. It's baked into the capitalist system of milking art for profit.

[-] AssortedBiscuits@hexbear.net 2 points 7 months ago

Not losing your shit over small encroachments is how we got from $2.50 horse armour to every single game locking costumes behind a paywall

People did rightfully lose their shit over horse armor way back in the day, and it predictably did fuck all in the end. You even admit this yourself.

[-] SoloboiNanook@hexbear.net 8 points 7 months ago

Who cares though? Who you winning against? Yourself?

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this post was submitted on 22 Mar 2024
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